Hands-on experience in camera use, lighting, working with crews, composition, video and audio editing. Practical knowledge of techniques of non-linear editing, live action video, special effects, and camera movements and cinematic points of view.
Exploration and application of branding and visual identity design, covering the theory and practice of creating brand identity design products. Developing the visual elements of ‘one brand’, which consists of logo design, visual identity elements, merchandising materials, advertising and brand communication on printed and digital platforms as well as animation.
Presentation of typographic structures, methodology and terminology. Introduction to the language of type as a tool of visual presentation. Strong working and applied knowledge of typography as an element of graphic design.
Exploring various aspects of type as image via dimensional typography, experimental alphabet and typographic installation as experimental forms of typographical art covering wide variety of conceptual approaches. Positioning type as the primary design element
European cinema from approximately 1960 to the present. Differences in style and context of European Films, American Films and among national cinemas. British Social Realism movement and the western European Renaissance films of Fellini, Bergman, Bertolucci and Antonioni; the European identity through films.
Focus on the practice, theory, and history of animation. 2D and 3D computer animation. Use of computer based editing, production via 2D and 3D animation tools. Applications for 3D web animation and web design.
Design fundamentals of video and computer games. Practical aspects of game development. Study the components of game design process. History and type of computer games, gameplay mechanics and challenges.
Contemporary issues in relation to drawing and illustration: creation of an image, sequential visual narrative, content. Utilizing drawing, printmaking, metaphor and visual thinking. Production via digital and traditional media.
Student projects focusing on conceptualization, planning and execution of a production cycle in a medium that student chooses to work on (e.g. television, video, documentary, web, animation, video gaming, advertising). Delivery and presentation of an output (e.g. video, artwork, interactive work, installation, performance, script).
Student projects focusing on conceptualization, planning and execution of a production cycle in a medium that student chooses to work on (e.g. television, video, documentary, web, animation, video gaming, advertising). Delivery and presentation of an output (e.g. video, artwork, interactive work, installation, performance, script).
Student projects focusing on conceptualization, planning and execution of a production cycle in a medium that student chooses to work on (e.g. television, video, documentary, web, animation, video gaming, advertising). Delivery and presentation of an output (e.g. video, artwork, interactive work, installation, performance, script).
Student projects focusing on the whole development process and documentation of the production cycle of a medium that student chooses to work on (e.g. television, video, documentary, web, interactive interface, animation, video gaming, advertising, visual arts, social media, corporate identity). Documentation (e.g. statement, report, thesis, paper) of the project as the main outcome in addition to the project presentation.
Student projects focusing on the whole development process and documentation of the production cycle of a medium that student chooses to work on (e.g. television, video, documentary, web, interactive interface, animation, video gaming, advertising, visual arts, social media, corporate identity). Documentation (e.g. statement, report, thesis, paper) of the project as the main outcome in addition to the project presentation.
Student projects focusing on the whole development process and documentation of the production cycle of a medium that student chooses to work on (e.g. television, video, documentary, web, interactive interface, animation, video gaming, advertising, visual arts, social media, corporate identity). Documentation (e.g. statement, report, thesis, paper) of the project as the main outcome in addition to the project presentation.
Introduction to macromolecules and to key topics of cellular and molecular biology; the emphasis will be on DNA replication, gene transcription, small RNA mediated gene regulation, RNA processing, proteins translation, protein trafficking, mutagenesis, cell division and apoptosis.
Principles of biochemistry; molecular and cell biology. General introduction to cell structure and function. Genetics, bioenergetics, anatomy and physiology; introduction to biotechnology.
Principles of biochemistry; molecular and cell biology. General introduction to cell structure and function. Genetics, bioenergetics, anatomy and physiology; introduction to biotechnology.
Essentials of how signaling within and between cells allows organization into functional tissues and organs: including the topics of cell adhesion and locomotion, cell polarity, immunology, tumorigenesis, intercellular signaling, cell and tissue size, the function of tissue organizers, specification of the general body plan, regeneration, developmental timing, and aging.
Human Genetics: the mapping of traits within the human genome, genetic markers, imprinting and heritable epigenetic marks, both Mendelian and non-Mendelian genetic diseases, disease associated with multiple loci, and new technologies used to investigate the genetic causes of illness.
Student will extend their knowledge from Biochemistry I by exploring the biochemistry of signal transduction, glycolysis, gluconeogenesis, the Krebs cycle, photosynthesis, fatty acids, steroids, nucleic acids, and amino acids.
The key concepts and techniques related to the prokaryotic and eukaryotic cytoskeleton including the molecular mechanism of the core building blocks, nucleators, molecular motors and regulators of actin and microtubule cytoskeleton and intermediate filaments, roles of the cytoskeleton in the physiology of individual cells, tissues and organisms and their implications in human disease, emerging techniques to study the cytoskeletal components such as advanced microscopy.
Fundamental aspects of molecular and cellular biology of cancers with respect to developing cancer therapies; basic principles of cancer treatment, molecularly targeted therapies, cytotoxic therapies, drug discovery approaches, drug delivery systems, cell-based and gene therapies; discussion of research and review articles.